I think this should be included in the main article (either here or perhaps better in the generic entry), as it will give a much better 'feel' of how the game is played for anyone who hasn't played such a game, showing how it involves logic, learning and deduction about the game's aspects, and that it's not just figuring out which way to go in an invisible maze. The entry mentions early 'Text adventures' but also does not mention such items or how they are involved in playing. These are very much an integral part of the game, and part of the goal was to figure out what you needed to carry where to get you through the whole game (which I never quite did). See paragraphs 75-77 of 06:35, 5 November 2007 (UTC) -Preceding comment added by (.Īt a certain location the game said 'There is a bootif here.' So, what is a bootif and what can you do with it? If you ' bootif' it would respond with (perhaps not the exact words) 'So you have discovered that the Bootif is a beautiful bootiful? woman!' And not object to the use of the obscenity in this particular case.I'm not sure how or if this tidbit should be added to the article, as the only reference is my memory, though I knew others who played this version and could verify this if I knew how to contact them.I also remember many of the items that could be found: keys, coins, lantern, vending machine somewhere in the twisty passages (sells batteries when fed coins, to replace the lantern's batteries when its light goes dim), etc., and that you could only 'carry' a certain number of items (perhaps five or seven?) at one time. I find Mel Park's anecdote perfectly credible, though as an inexperienced caver I didn't find that my knowledge of the game helped me much - I was one distracted fanboy on my first experience in a 'wild' cave. I did not venture very deep into the Maze of Twisty Little Passages, All Different, so I can't vouch for whether every single room in Crowther's original really does map perfectly to the portion of the game he created, Crowther's game was very faithful to the real site - though I did publish an opposing view, in the form of a quote from Pat Crowther saying that the game simply re-used locations from the real cave. 00:28, 3 July 2006 (UTC)I have been in Bedquilt, and while my own sense of direction isn't terribly well developed, knowing the game really does help one to navigate in the major sections of the cave. So I'm still leaving the needed tag on there. , which that source doesn't cover (well, it may in the book, but if so the other article doesn't mention that). Either the word plugh or xyzzy is involved in this game, but some say that it is a secret and should not be published in Wikipedia. 00:04, (UTC)Kingdom of Loathing We need a consensus on whether to include the information about the online game. It's would not seem true, though, since the game itself uses the word 'PLUGH', where it would have said 'PLUGHOLE' if that was the intended word. 06:13, 17 March 2009 (UTC)'due to the limitations of the five-character parser, PLUGH had to substitute for PLUGHOLE' No, because of the five-character parser 'PLUGH' would be the minimum to type to say 'PLUGHOLE'. (The theory is that PLUGHOLE is consistent with the geological realism of the original game, and that due to the limitations of the five-character parser, PLUGH had to substitute for PLUGHOLE.) -Preceding was added at 02:07, 14 January 2008 (UTC)Someone recently added back the bit about PLUGH supposedly being short for 'plughole,' but I removed it again because it lacked a citation. Just as it's POSSIBLE that XYZZY is short for XYZZYBOOYAH, but unless someone comes up with a citation, I've moved that speculation to this page. It's POSSIBLE that PLUGH is short for PLUGHOLE.
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